Sombra, Overwatch 2’s hacking, harassing, stealthy injury hero, has been one in all my favourite characters on the hero shooter’s roster since I began enjoying in 2019. Her cloaking and hack-based equipment is distinct, and even after her rework main into Overwatch 2, I’ve nonetheless had plenty of enjoyable together with her hit-and-run model. Nicely, Blizzard is transforming her within the sport’s seventh season, and I’ll miss you woman, as a result of this looks like a step too far.
Sombra’s rework in Overwatch 2 provides me pause
Within the unique Overwatch and up till now within the sequel, Sombra has been capable of place a Translocator system anyplace on the map and teleport to it as a get-out-of-jail-free card. The concept is she will get into an enemy’s backline, hack a foe to briefly flip off their talents, after which deal further injury to the stricken hero earlier than making her escape. The Translocator sitting someplace far-off, almost definitely subsequent to a therapeutic pack, made her an absolute pest to cope with as a result of she may disengage in a cut up second if she acquired overwhelmed. However the rework is altering how the Translocator works, and it appears like a sanding down of what made Sombra’s playstyle so distinct.
The Translocator is a key a part of Sombra’s rework, which is able to launch when Season 7 begins on October 10. Now, when Sombra throws the system, she’s going to teleport to it immediately wherever it lands. This implies no extra leaving it throughout the map for a fast, clear retreat. Now your teleportation will likely be restricted to Sombra’s rapid environment. This modification makes the Translocator extra in-line with different fast mobility talents like Moira’s Fade or Lifeweaver’s Rejuvenating Sprint. It now not lets Sombra deliver down defenses and retreat, however forces her to stay round and cope with the results.
On paper, I get why this transfer was made. I’m positive sufficient folks complained that getting killed by her and having kills denied by her was annoying, or “unbalanced.” However my counterpoint to that is that sanding down all of your heroes’ playstyles to be like each different character is essentially the most elementary method to balancing a aggressive sport. A part of Overwatch’s basic attraction is in counterplay and understanding how totally different characters work together with one another. If each character will get decreased to slight reskins of one another’s movesets, positive, you may need extra predictability to aggressive interactions, however you additionally rob Overwatch of the frilly, synergetic performs that make it rewarding.
Sombra isn’t even essentially the most egregious instance of this, however her rework does level to a bigger design philosophy that doesn’t sit effectively with me, and that philosophy is revealed in additional than simply the adjustments to the Translocator. Now, her cloaking capacity has been was a passive ability, which means it prompts robotically after just a few seconds if she isn’t dealing or taking injury. This, once more, feels in service of creating Sombra decide to fights as a result of now she will’t disguise at will and is pressured into conditions the place she is now not actively making stealthy selections in the midst of a scrap. Certain, you possibly can nonetheless sneak as much as interact, however when you’re uncovered, you’re caught within the battle until you possibly can toss the Translocator to a good spot whilst you’re getting shot at.
All of this results in her one new capacity referred to as Virus, which is a ability shot transfer that damages enemies over time. Should you’ve already landed a hack or EMP on an enemy, the Virus will do extra injury. I’ll have an interest to see the way it fares in-game, however in spite of everything these different adjustments, I’m not thrilled to see Sombra tweaked additional into being a pure damage-driven hero when her saboteur play model appears to be taking blows.
Every little thing else in Overwatch 2 season 7
Sombra’s rework is only one facet of Overwatch 2’s seventh season, which is bringing a brand new Battle Go with spooky-themed skins, together with a Diablo crossover pores and skin for Moira. This comes as a part of a crossover occasion referred to as Trials of Sanctuary, which locations a bunch of heroes towards an onslaught of enemies led by Moira. Sombra, Zarya, Illari, Lifeweaver, Reinhardt, and Pharah will all be playable within the PvE occasion.
Different notable features of season seven embody the return of final yr’s Halloween occasion, a brand new Management mode map in Samoa, and a mythic pores and skin for Hanzo on the finish of the battle move. Route 66, an Escort mode map that originates from the unique sport, can be getting retooled to offer attacking gamers extra cowl choices at first spawn. The complete description reads as follows:
Route 66, one of many unique Escort Maps for Overwatch, is getting some changes that ought to give higher safety for attackers to exit their preliminary spawn. Regardless of the overhanging rail automobiles blocking the view, the Panorama Diner is happy to announce that they’re open for enterprise and gives further cowl from both the recent solar or the barrage of weapon hearth from the Defending crew. As you push the Payload previous the primary checkpoint, the doorways will now malfunction and solely shut half manner giving attackers extra choices to work by way of the troublesome choke factors. Defenders could have extra choices to cease attacking groups from capping the ultimate checkpoint as among the cargo is now eliminated within the Impasse Gang’s lair. You’ll additionally have the ability to cool off with new overcast lighting for the map. We look ahead to seeing you all cruise the payload down the brand new Route 66.
For extra on the state of Overwatch 2, take a look at Kotaku’s look again on the sequel’s messy first yr.