Games Technology

Epic Video games Slicing 870 Jobs, 16 P.c Of Its Workforce


Epic Video games Inc., the corporate behind world megahit Fortnite, the Epic Video games Retailer, and the wildly fashionable Unreal Engine, is shedding 16 % of its present workforce. This report, first coming from Bloomberg’s Jason Schreier, sees virtually 900 staff dropping their jobs.

A memo was shared this morning on the North Carolina firm, seen by Kotaku, informing workers of the unhealthy information. It explains that alongside 16 % of workers being laid off, the corporate can also be promoting Bandcamp, and “spinning off” most of selling firm SuperAwesome. Earlier in the present day on X, Schreier wrote, “rumors had been flying as Epic disabled Slack for workers forward of the information.”

“For some time now, we’ve been spending far more cash than we earn,” says the memo, despatched to workers by CEO Tim Sweeney. “I’ve lengthy been optimistic we may energy by means of this transition with out layoffs, however on reflection I see that this was unrealistic.”

It appears that evidently Fortnite’s failure to proceed rising was a part of the issue. Sweeney experiences that it’s “beginning to develop once more,” however that is pushed by creator content material “with important income sharing.”

Regardless of efforts to cut back spending, Sweeney says “we nonetheless ended up far wanting monetary sustainability.” These layoffs, he hopes, will “stabilize our funds.”

“Laid-off Epic staff will obtain six months severance and well being advantages,” Schreier stated on X, including that an “all-hands assembly [is] taking place shortly.”

This information could be surprising underneath any circumstances, but it surely’s particularly shocking given Epic’s apparently incredibly solvent state. Fortnite alone has over 230 million gamers, with 2022 seeing every day consumer peaks of 34.3 million individuals. According to Epic accounts, Fortnite was bringing in round $5-6 billion a yr.

These are already large figures, earlier than you even take into account Unreal Engine charges, and income from the Epic Video games Retailer, which final yr was $355 million. That a lot cash coming in, to an outsider, makes the choice to lose so many workers appear arduous to understand. Nonetheless, in keeping with Sweeney, they had been nonetheless outspending even these quantities.

On the identical time, Epic is divesting itself of Bandcamp, a deeply unusual acquisition within the first place. It’s being offered to Songtradr. Additionally, SuperAwesome, Epic’s advertising arm, is being spun off into an unbiased firm underneath the identical branding.

Epic Video games Inc. is privately owned, with nearly all of the corporate’s shares belonging to CEO Tim Sweeney. Nonetheless, the all-consuming Tencent Holdings Ltd. personal a 40 % stake.

We’ve reached out to Epic to ask for remark concerning the scenario. Within the meantime, Sweeney stated to workers in a memo,

Saying goodbye to individuals who have helped construct Epic is a horrible expertise for all. The comfort is that we’re adequately funded to help laid off staff: we’re providing a severance bundle that features six months base pay and within the US/Canada/Brazil six months of Epic-paid healthcare.

All one of the best to everybody affected to find new work as quickly as doable.